Unlocked: Mansion of Mana

Unlocked: Mansion of Mana is a set collection, variable power tabletop board game.

You receive an unexpected letter sealed in violet wax—your estranged Uncle Alfredeus “Alphie” Maleficus requests your presence at a mandatory family gathering in his sprawling Victorian mansion. When you arrive, you’re not alone. Some faces you recognize… others you’re certain you’ve never seen at a single reunion. The heavy front doors creak open on their own, urging you inside. They slam shut behind you. The lock clicks. A shimmering apparition of Uncle Alphie materializes above the grand foyer, frantic and translucent. He’s trapped between planes—caught in an unstable interplanar rift deep within his laboratory. He pleads for rescue and offers a grand reward: his wealth, his secrets, and his arcane legacy… to whichever relative reaches him first.

All you must do is survive his mansion. And each other.


📦 What’s Included

ComponentDescription / Purpose
1 RulebookFull rules, setup guide, solo variant instructions.
36 Unique Key CardsUnique abilities — every game plays differently.
52 Playing CardsBeautifully illustrated rune cards & equipment cards.
10 Gems in each color (50 total)Shiny acrylic gemstones, to be used as player markers.
5 Player AidsThick chipboard player aids to help players engage quickly.

🟢 Project Status

  • 🟩 Ready for Purchase — core game is complete and available

Meet the Team

Unlocked started off as the simple idea of a lock picking game and grew into this design idea of ‘sequential set collection’. From there it took a new form in the idea of elements that make up a magical spell, where certain runes needed to be placed in order, and if done right would give you a big reward–in this case a unique special power. From there the game really took shape. I was able to partner with a lovely artist from Ukraine who specialized in skeleton key art.

This is still one of my favorite designs as every-time I play, I learn something new about it. It is very much a kaleidoscope game, where it changes every-time I look at it.

Sean Howard

Game Designer, Publisher