Our History Continued
Creating Fallen Land: A Post- Apocalyptic Board Game has been one hell of a roller coaster ride, for all of us. And I mean that in every possible sense of the term. From start to finish, our journey has taken eleven long years (2005-2016). At its high-points were moments of elation and triumph, when the cohesiveness of our team allowed us to meet important deadlines and finalize portions of this immense project. However, sometimes it sank to very dark depths. Infighting and the tragic death of our friend and Editor-In-Chief Eric Lemke occurred. Events like these made us question everything and often had a negative impact on the project felt for many months. However, with time, we would always get back on track and pull together as a team to rise above each of these challenges.
The projects humble inception was in the sweltering heat of a garage in Iowa. During the games first few years, the creation process ebbed and flowed during our long creative sessions and philosophical game debates. Sean began to lay out the game designs and templates and I started to write. And write. We quickly relocated to a better work space and found the right staff to help us actualize the game. Warren Ripley was the first to join us in 2007. He brought to the table his phenomenal artwork, graphic design skills, proof reading and dedication. The game's innumerable pieces of artwork have all crossed his desk (most on more than one occasion) and he has put his final touches on all them.
Beau Fairchild joined us next, a long time friend and early prototype Editor from 2008-2011. Around the same time in 2008, Patrick "Tall-Pat" Phillips also hit the scene. Pat quickly earned his role as our Lead Play Tester, through his avid enthusiasm, meta-gaming prowess and talent for proof reading and error spotting (of which there have been too many to count). Pat also helped us iron out the kinks and organize playtest sessions. "A CARD LAID IS A CARD PLAYED, DAMMIT!"
The brilliant artwork of Carter Allen and Joe Lower, were important catalysts in helping us to bring the world of Fallen Land to life. The sheer volume of their art for the game was staggering. And until his sudden and tragic death in 2012, Erik Lemke’s role as our second Editor-In-Chief (2011-2012) brought the studio his brilliant insight, editing expertise and remarkable professionalism.
As an avid play tester back in 2007, Justin “Bonz” Jones re-joined us in 2013 to become our Mechanics Analyst, helping us review and critique our gaming system and trim the decks. And in 2016, Bill "one man army" Pitcher, became our 3rd Editor-In-Chief. He brought to the team his amazing editing and techie prowess, in addition to his unbiased opinion for the games final format. Other important figures include Alison Werner-Smith, Paul Waterman, Kent Anderson, Justin Brown and Shannon Stauffer. Not to mention the many, many others who helped us with the studio, the game and our websites.
To everyone who believed in us and contributed to the project, thank you! Especially those who stuck with us through the projects many mercurial patches. Most importantly, we want to thank our wonderful families, who were patient with us throughout this long process. They encouraged us and lent their moral support throughout this endeavor. Thank you!
Looking back on the experience as a whole, it was everyone’s combined efforts that made Fallen Land possible. Now, over ten years and countless hours later, we are pleased to present to you our first release, Fallen Land, A Post Apocalyptic Board Game.